Fighting Rules
Oct 14, 2013 20:55:32 GMT -5
Post by seimei on Oct 14, 2013 20:55:32 GMT -5
Fighting Rules
1. Wolves can challenge for anything you would like, just as they do in the wild. Banishment, dominance, mating privileges, maiming, rank, Alpha, etc.
2. There are no death matches here, unless you have the consent of both players, or unless a loser has been predetermined and you want to play it out in character. We do this for a variety of reasons, but mainly because we don't want one wolf going on a rampage and taking out half the site.
3. There is no hardcore judging system. If a fight requires an admin judge, ex. a clear winner is not determined easily, or if it's something along the lines of an Alpha challenge or maiming, we are more than happy to assist. The key things we are looking for is how realistic the attacks were, how realistic the defenses were, and how well you responded to the opponents attack along with creativity. Injuries also come into play, but please remember there is absolutely no god-moding or power-playing unless you are given explicit permission by the owner of the character. You cannot assume your attack will hit.
4. There are numerous types of challenges that can be done, and below is a short compilation of some of the more common ones. Each fight must have a predetermined set of rounds, and since we don't want fights dragging on forever, we have an assigned number of days that someone has before the fight is forfeit. They are as follows:
-Dominance: 3 rounds minimum, 3 day limit
-Mates: 3 rounds minimum, 3 day limit
-Rank: 3 rounds minimum, 5 day limit
-Alpha: 4 round minimum, 5 day limit
-Maiming: 4 round minimum, 5 day limit
-Pack war: no rounds, either an alpha can die/pack completely falls/one forfeits. 10 day limit
5. We have no set battlefield, keeping in the theme of realism, wolves can fight anywhere, anytime.
6. Companions can be utilized in combat but for one round only. A.K.a one post
7. You will be able to gain 125 points in a fight. 25 for grammar, have at least come punctuation and comma's but we do not concentrate on this. 50 for realism, make sure attacks are reasonable and logical to the canine anatomy. 50 for movement and creativity, be creative but stick to realism, make things pretty basically when you attack does your wolf have a signature move?
8. Our judges are currently Terohime and Seimei.
(C) ELLIE @ GANGNAM STYLE